Wednesday, 15 April 2020

Monday, 6 April 2020

LO3:


Create and edit assets (audio and visuals)/ evidence of creating assets


On Adobe Illustrator I drew my characters. I used this software as it uses a various amount of different brushes that I like to use. The quality of the brushes I believe is better for the drawing of comic as it the brush is bold. Also I used the graphic pad tool to help draw my character and. Using this tool makes the drawing process for me to draw as easy as possible.


I coloured in my drawings using the paint bucket tool on Photoshop. I used the paint bucket tool on photoshop as it is easy to fully fill the whole of the section of my character. I used various colours to make my character stand out in my animation. After I fill all my assets in with the paint tool. I save them as a PNG. I do this so I can easily put them into my animation. Also I set the background to transparent. This means that when I add the file into premiere it will just be the character, no background.



I used the shape tool to create this background. With this tool I made windows and buildings and chairs. I used the rectangle tool and the circle tool to make the objects in my backgrounds. I then used the free transform tool to adjust the size of the object.   


I speed some parts to make the animation longer and to make the speech seem not rushed and more calm and spaced out.


To animate my objects and make them move. I insert multiple keyframes of my object in different places. I used the position and the rotate option to make my assets move and rotate. I made the keyframes close together the character would move faster and if far apart they would move slower. I mainly animated mouth movements to signify talking.

Adding sound
I recorded my sound using Adobe Audition. After getting all my audio I cut and pasted my audio into the right position. I adjusted the volume on parts to make the voice louder than the background music. For the background music I used copy right free music as background music. This music was dramatic and in keeping with the heroic tension of the story. I added 3 of the same voice at different frequencies to imply there was a crowd.


Copyright free Assets
Copyright is very important for a product as it helps make sure that a creator is credited for their work and their cant be misused. I used copyright free music found on YouTube. This song was on a no copyrighted YouTube channel. The music was under the category of copyright free.

Log assets and footage





Rough Edit
Animate Assets
This background I have used in many of my scenes. This a establishing shot of the city of London. To create this I created rectangles using the shape tool and added smaller white squares within the building.

This is the side profile of Captain Gaul running. This was used when he is running through the city. I draw this in adobe illustrator and inked him in photoshop. I have two versions with opposite movement.

This is Captain Gaul from the front. This shows this characters whole body. I made this character using illustrator and inked him in photoshop. He is used in most of the scenes as he is the main supervillain.
This is a background I made in photoshop. In this background there is a chair and a bed and a computer. This background is the main super hero's bedroom thus giving Science Man as place he is based. I made this using multiple shapes using the shape tool in photoshop.
These are people who are captured by Captain Gaul. I made these people using Photoshop. I added a oval shape using the shape tool, on paint drawn bodies. I added white circles as eyes and mouth. I then duplicated them to create a crowd.

This is a fist I created in illustrator. In illustrator I drew a traditional fist using a thick outline. I inked the hand using the HEX code for skin colour for the fingers and thumb.

 
This is Science Man. I drew him in Illustrator. I added circles for his eyes. Using the paint tool I created his hair and coat. I then later inked him in photoshop using the paint bucket tool.  


This is Science Man's experiment. To create this I used the paint tool to sketch a jar. I then used the shape tool to add bubbles. I used the paint bucket tool to fill the jar in with a pink colour.
This is another background that I used. I created this by using the shape tool to create buildings and the windows within them. I then duplicated them to fill the background. I used the custom shape tool to make the cars. I decided to fill them in with different colours using the paint bucket tool.

Project Files
I sorted my files into folders. The folders named sound, Assets, screenshots and the final versions of my animation. The way I have sorted out my files has made it easier for me to locate my file whilst creating my animation. This helped me transfer files from project to project. I have a folder that splits my sound files from my video files to my audio files. This is makes it easier when adding sound in. Organising my files allows work to found easier making the production process quicker.

Optimising  And Exporting Animation
The word optimisation means making the product as good as it can possibly can, pushing out every variable to its max and making sure its final outcome is the best of its ability. In terms of my animation I have exported each of my assets to the best quality possible with making the files to big for my animation. I did this by exporting my assets as a PNG making very accessible and very good quality. This is evidence of me pushing the quality of my animation to its max in terms of visuals as the quality is the best it can be.
It is important to save my PNG files as high quality as possible as the file is Lossless. This meaning that the files can be processed quicker allowing the animation to run smoother. As I am working Premiere and each frame has multiple assets on it. This allows the product to be the best quality in terms of graphics and frame rate. A benefit for the files being lossless is that my assets can decompressed without loosing any quality. Meaning transfer speeds are quicker and it does not effect my animation in a major way. This works in my favour when rendering my animation, it makes the rendering time smaller. Meaning the exporting time is also shorter.
I created my animation in 6-12 FPS. I did this as I knew it takes a lot of time to animate as you have to create every asset and move a particular frame. It would require a lot of skill to animate at a higher FPS because it more work on more frames. This FPS used by animation companies such as DreamWorks and studio Ghibli as they use Adobe Animate and Adobe Premiere as they normally use this software. As this software is industry standard and has all the tools needed to create a professional animation.

 Rendering was important for my animation. Rendering my animation allowed for me to see the animation at its current state. If I did not render the animation would be not be smooth and movement would be stuttered. This could effect my movement of my assets. As I am moving my assets by the frame I need my frames to be smooth. This helps me with my transitions with the title and the credits. This makes the graphics runs smoothly with the animation. Rendering doesn't take long as the assets don't move much and the assets aren't the most detailed. This making the whole animation runs at the same FPS.

Exporting the animation

User Testing
Debug

Issues:
  •  Sound for my animation was placed in the wrong place, this required moving and trimming the audio

  • Having to locate files from PC to PC. Files with same name put in wrong place such as Background 1.
  •  Another issue I had was some assets animating faster than normal. To change this i spread out my keyframes more.


  • Another problem I had is the amount of power it takes to run Premiere. I had to wait to render my video. This is because my computer could not handle to process all the keyframes. This required multiple saving projects techniques, this was to avoid crashing.
  • Another problem I had was when I was adjusting the shapes, the program would crash or not respond because of the amount of instruction wanted.
Evaluation justification of frame rates and duration.
My animation "The Adventures Of Science Man" is 3 minutes and 14 seconds long. Within this amount of time I have had a start and a middle and a climax. The start of my animation Science Man is starting the day ready to fight crime. In the middle of the animation has the incident where Captain Gaul is causing chaos within the city. This has Captain Gaul making cars explode and people scream. After, there was a climax where Science Man and Captain Gaul fight and Science Man wins. After this the conclusion of this is the hostages being free. This follows the Narrative theory of Todorov. Where equilibrium starts and then falls back to equilibrium at the end of the animation. However at the end my animation there is a twist at the end. This is where Captain Gaul says he will be back at the end. In terms of duration all sections of my story are not too long and can become easily boring. The fact that the duration is slightly short, it contrasts with the slightly high frame. This includes the motion being faster. The frame rate is 6-12 FPS. I did this as all animation companies use 24FPS and a different program such as Animate. I chose this FPS as it is easier to create my short story. Companies such as Aardman Studios use this style of FPS. Another reason why I did this FPS is because my computer couldn't handle this style of animation as the playback of my computer couldn't handle it. This also links to the quality of my animation. This style of FPS means I needed to create more visuals for each frame. My FPS means I have more time to create my animation. I created a new project by choosing that FPS, this allows my playback to work.  In terms of the duration of my animation I made the episode of a short webisode. A webisode also links to the superhero genre. For example SpiderMan comic webisodes. The duration is short enough for action straight away. This appeals to the younger target audience as they are around 8-12 years old. This also links to style of my animation as it is a simple bright animation that appeals to a younger mind.

Production Schedule

Tuesday, 21 January 2020

LO1: Animation Styles And Technques


Stop motion animation - Aardman






 Aardman used Kudian Animate it software to create their stop motion animation. An advantage to using this software is that it is easy to use as all that is need is a camera and a button that captures the frames. A disadvantage to this is that the hardware is that it takes alot of time to create the characters out of plasticine and the software can only capture under a second.

 Wallace And Gromit and Chicken Run and Shaun The Sheep

 The medium genre for Aardman is film as their most popular creations also can be seen as adventure.

 The genres mentioned appeal to the target audience as in terms of the film genre. This appeals to the target audience as it is longer than a usual program and will have a important narrative. The film Wallace And Gromit appeals to all genders and all ages. This because it is a family friendly animation. The design of the characters appeals to all ages as the characters aren't scary looking or inappropriate. Wallace And Gromit is part of the adventure genre is part of the traditional genre with the only difference being that the whole story is animated. The purpose of Wallace And Gromit and Chicken Run is adventure for the main characters this interesting all ages. To back this up there is no swearing and inappropriate behaviour. Also with Wallace And Gromit there is theme of Friendship between Wallace and his dog it teaches the audience on how important friendship is. Also the fact that Gromit, a dog, can stand up on his two feet and do humanely activities. Also with Shaun The Sheep the use of animals being the main character appeals to the young audience. 



Hand drawn - Studio Ghibli






Various pencils and drawing tools are needed to make the anime which is then made in photoshop and put into animation software such Adobe Animate. The advantage to this is the design of this animation can be authentic and well designed. However a disadvantage can be it taking a while to design and then implementing into digital. Also the animation can only be 2d animation as well.

 Spirited Away and My Neighbour Totoro and Princess Mononoke

 The medium genre for this studio is Anime, a 2d cartoon that is based around Japanese culture which can entail various storylines and subgenres within itself.

Films such as spirited away and My Neighbour Totoro appeal to a target audience that really enjoy anime films. These films will appeal to adventure films as anime has sub themes with adventure and sci fi. However the target audience must specifically like anime as that is a big factors in their films. In spirited away the main character goes to a abandoned supernatural theme park. This turns her parent to pigs. This appeals to the adventure genre and also the supernatural genre. This is because in real life there is no park for the supernatural because there are no supernatural beings. The main plot of the animation was for the main character to get her parent back and go home. This linking to the adventure genre as the 10 year old girl travels through all these locations meeting all these supernatural beings.




3D Animation - Pixar



The software need to make a Pixar animation is Pixar Renderman which allows to the creators to design the 3d model of the characters this meaning that they need a powerful computer to run these programs

 Toy story and Cars and The Incredibles

The medium genre of these films are adventure and action. These genres all within these 3d animations.

 The films like toy story appeal to mass audience that appreciate films like toy story. The appeals specifically to a younger audience as it family friendly and appropriate to kids. These films are adventure and sci fi. These hyper realistic 3d films makes the kids believe in toys coming to life this appealing to kids and parents as the contrast in colours through the HD animation can help them develop. The main plot of the story is jealousy between Woody and Buzz. This connotes an important lesson to be overcome with jealousy and be friendly. This appealing to a young audience who could take this as a good life lesson. Also to link to the supernatural genre of toy story. Every child has a toy to play with and in the film the toys come to life when no one is there appeals to a young audience with toys. This expanding their imagination. With Cars the surrealism aspect of cars being alive and having human emotions appeals to the younger audience. The Incredibles uses the superhero genre. Also appealing to the young audience because the superheroes are a family this links to the young people's family. 






 Aardman studios target a wider range of people when they make their films as their films are more family friendly and cater to a wider genre such as adventure. Also through their character design it appeals to most people as their characters can be human resembling similar features to most people. This making the British studio a more well rounded studio where any content can really be made. However in a Japanese Studio such as studio Ghibli they specialise in a culture that surrounds their country and make adventure adaptations and comedy adaptations through Anime. A specific cartoon that is popular around the world but still can be considered a niche genre as a certain of people watch it. A feature film such as Toy story has a higher FPS such as 30 FPS. The difference in FPS shows a difference in quality of the product. Higher FPS can be included in 4k and high quality animations which is made for the big screen instead of a TV show.

LO2:

Mindmap
Moodboard
Narrative Ideas
My idea for my narrative is an inverted superhero story of Science Man. A story that shows him at the heights of his superhero career nearly defeating his enemy and saving loads of lives. During the celebrations he is hit by his enemy's secret weapon. This looses Science Man powers of flight and his knowledge that help him create his weapons. After this moment the temp of the story changes and he feels powerless as he feels invisible as the world is taken over by his enemy Fred Fink aka Captain Gaul. This ending on a cliff hanger as do we know if the world will end with no one to save it.

Audience Profile
My audience demographic for my animation will be around the age of 7 -16 as a superhero film appeals to a young audience because the superheroes and superpowers appeal to younger people because it has out of the ordinary qualities like a flight power and a power of speed. My audience like high paced action and mystery and a this story has a mystery with powers that are god given. This fantasy something my audience can get behind as they like animations because of the bright colours and detailed designs. My audience will appreciate the narrative and find the short story quite fun in a different way as it is a superhero story reversed that shows a different side to superheroes.

Final Idea And Narrative Justification
In my opinion the final idea I am wanting to animate is tied in with the genre of superheroes and fantasy because Science Man a man who has been give a superhuman brain that allows him to make these weapons of good, is supernatural and this can allow people get interested in it. The idea that science man is so great at the start and looses his powers and tries as best he can to help his home not be under the control of his enemy is a different approch to the traditional him gaining his powers and fighting crime. This I believe can be the unique selling point of my animation as we follow science man in his biggest test.

Treatment

Title - The Adventures Of Science Man

Genre - Superhero/adventure
I chose this genre as it appeals more to my target audience as it is supernatural and the hyperrealism appeals to kids as it appeals to their imagination. Also the adventure part of my genre for my animation is interesting throughout my animation. This contrasts with my target audience. The adventure genre entertains most people as the plot includes action.

Running Time- 3 Minutes
I have planned for my animation to be 3 minutes. My animation is this long because it falls under the title of a short film and appeals to the target audience. This duration could also be used in webisodes. This could be used on kids tv channels such as POP.

Target Audience - 7-16 years old aimed at all social grades
My target audience are kids in education learning science. This will help them in school and entertain them and hopefully get them to pursue a career in science. Also my animation includes the main hero glamorising science in a hyperrealism. This enhancing the imagination for the child as the use of science to stop crime is no real but is intriguing and makes want to replicate that in a way, that way being learning more science at school.

My Animation, "The Adventures Science Man" will be set in the city of London. In this city will be where Science Man lives and where he usually fights crimes from his all time enemy Captain Gaul. This city will include simple designs of buildings and skyscrapers. This setting being the overall setting for the whole story but slightly adjusted through out the story. The story will be begin with Science Man in mid battle with Captain Gaul. He seems to be winning his fight. Using his power of unbelievable knowledge and his chemical weapons. However suddenly Captain Gaul uses his secret weapon, a weapon never seen before. Gaul uses his weapon to make Science Mans powers disappear. Science Man with no powers to save the world.

StoryBoard


Scene 1
Shot Type: Establishing shot of the city that Science Man lives in. The buildings are very big as the clouds are circling around them in this scene.
Angle: The angle for this scene is a birds eye angle or the angle from a helicopter, looking over the city. This angle looking straight at the city and its windows and the clouds.
Duration: 10 seconds
Sound: The start of the superhero background music. News reporter explaining the plot.

Scene 2
Shot Type: Medium close up of the back of science mans head with him looking into the mirror. The mirror in shot and shows him talking 
Angle: POV angle of Science Man. We are the same height of science meaning we can see most of Science Man's body.
Duration: 20 Seconds
Sound: The start of the superhero background music. Science Man talking to himself in the mirror ready to fight Captain Gaul.

Scene 3
Shot Type: Establishing shot of the city that Science Man lives in. The buildings are very big as the clouds are circling around them in this scene. This is used as a transition shot.
Angle: The angle for this scene is a birds eye angle or the angle from a helicopter, looking over the city. This angle looking straight at the city and its windows and the clouds.
Duration: 7 seconds
Sound: The start of the superhero background music.

Scene 4
Shot Type: Establishing shot of Captain Gaul running through the city.
Angle: The angle for this scene is a birds eye angle or the angle from a helicopter, looking over the city. This angle looking straight at the city and Captain Gaul running through it all.
Duration: 20 seconds
Sound: The start of the superhero background music. Car smashing, Screams, Captain Gaul laughing.

Scene 5
Shot Type: Medium shot of captain Gaul and Science Man on a roof top
Angle: The angle for this scene is a High Angle shot of both of the characters. 
Duration: 30 seconds
Sound: The start of the superhero background music. Both of the characters talking at each other.

Scene 6
Shot Type: Close up of moving science beaker full of a chemical. Beaker going horizontally across the scene. 
Angle: POV angle of the beaker as we can see only the beaker moving across the scene and nothing else.
Duration: 10 seconds
Sound: The start of the superhero background music. Science Man talking in the scene.

Scene 7
Shot Type: Close up of flame that is produced through the science.
Angle: High Angle of the flame. This including the roof top that they on.
Duration: 15 seconds
Sound: The start of the superhero background music. Captain Gaul screaming.

Scene 8
Shot Type: Establishing shot of Science Man looking at Captain Gaul floating away.
Angle: Low angle shot of Science Man looking up at Captain Gaul floating away and him getting smaller.
Duration: 20 seconds
Sound: The start of the superhero background music. Captain Gaul talking.

Scene 9
Shot Type: Close up of Science Man shouting in the building.
Angle: POV angle of Science Man. The height of the hostages looking at their superhero.
Duration: 20 seconds
Sound: The start of the superhero background music. Science Man talking to hostages.

Scene 10
Shot Type: Long Shot of the crowd of hostages in the building.
Angle: The angle for this scene is a high angle shot. This shows all the crowd. This making the mission more important as more lives were at stake.
Duration: 20 seconds
Sound: The start of the superhero background music. The crowd all thanking Science Man for what he has done.

Scene 11
Shot Type: Establishing shot of the two building that were in the in the fight. Showing Captain Gaul Escaping Science Man after he saves the hostages. 
Angle: The angle for this scene is a birds eye angle or the angle from a helicopter, looking over the city. This angle looking straight at the city and its windows and the clouds. This with the two characters on top of the building looking really small.
Duration: 20econds
Sound: The start of the superhero background music. Running sound effect.

Scene 12
Shot Type: Close Up of Science Man talking
Angle: The angle for this scene is a POV angle of science Man so we can see his face and the top of half of his body.
Duration: 20econds
Sound: The start of the superhero background music. Science Man talking to himself on how he will capture Captain Gaul again.


Script



SWOT Analysis

Strengths
The main strength of my idea is that it is a superhero story. The classic binary opposites of good and evil. Also adding the hyperrealism that acts as a way to entice the viewer. Superhero films are also very popular, with companies such as Marvel making a lot of revenue from their superhero films. Another strength of my idea is the use of a simplistic cartoon style. This makes my animation very easy to follow and appeals to a wide audience, including a younger audience. The use of science appeals to people who works with science. Also the education system as they teach science. This animation could be used as a education source in a bid to get kids interested in science. Another strength to my animation is that my animation is unique as it applies to the normal superhero conventions. However it is unique because the superpower is science which is not as conventional as flying or speed. This linking back to the education theme. 

Weakness
The main weakness with my idea is the simplicity of my idea. The simple good evil storyline could be considered as boring and simple. Also the use of hostages could be considered inappropriate to a younger audience. However, if their is no violence then it should appropriate for a younger audience as it is animated.
Opportunities
An opportunity that can come from my idea is to use the Science Man idea in the education field as visual way to teach young people on how science is cool and is a good career in later life. However Science Man non fiction. This could lead to opportunities into other platforms such as making a Science Man game and a book for kids to read. I could expand my audience by having episodes that are directed to older people and ones older than the target audience as the episode can target them. This expansion will increase revenue.
Threats 
The threats I would have would be other companies such as Marvel and other independent animation companies taking my ideas and design and profiting. To tackle this I would cover my work with watermark to avoid copyright abuse. The fact that I am a small animation company I could be considered vulnerable in comparison to Aardman. This could open me up to being exploited. When making a game. The game designers and the producers could exploit me into making the most revenue from the distribution.

Risk Assessment
Permission Form For Voice Actor Bradley Atkin